![]() You killed Dracula but are now cursed and need to find his body parts to resurrect him and destroy the curse. I think the story is a success as it follows on from your activities in the first Castlevania and ties into the gameplay nicely. Castlevania II: Simon’s Quest ambitiously tries to expand on its predecessor’s concise adventure with multiple towns to traverse, a day night cycle, permanent upgrades, and obtuse use of items to progress to different areas. This makes the games compelling to discuss as they switch up the gameplay or pursue lofty ideas but ultimately are less enjoyable for me to play through today. It is interesting how three of the NES’ seminal games (Mario, Zelda, and Castlevania) ended up with sequels that diverged from the originals in polarizing ways. I’ll give that a thumbs up! Also, I reckon back in its day the dreaded curse message would have players on edge hoping the world wouldn’t turn at some vital point in the game.Īrin Hanson’s Castlevania Sequelitis is a good watch regarding these games and would recommend that as it definitely describes some of my thoughts on this game and it’s predecessor. On my third attempt I beat him in about 15 seconds.Ī boring game that is deliberately made longer through grinding, annoying platforming and convoluted hints from the townsfolk that don’t make a whole lot of sense. I went back into Simon’s Quest today (after a hiatus) and after wandering around for an hour trying to figure what the hell I’m supposed to do I eventually gave up and punched in the password that gets me every item (POPB PRBV U2DT RGQZ) and I just have to go fight Dracula. Zelda II, which came out at the beginning of ‘87 actually did a decent job at a side-scrolling RPG and that’s a game I really like! The RPG elements feel as if they’re just there to slow the game down further as you have to grind hearts from enemies to actually get a lot of stuff you need. ![]() Sure, the gameplay is similar enough but it just feels less fun to mindlessly wade through random enemies, in a dull coloured world when I’m not even sure if where I’m going is the right way. ![]() Ultimately it doesn’t lay a glove on the original. I’ve no idea what I’m doing unless I’m following a walkthrough and I feel like if I’m just following a walkthrough I might as well just watch someone else play it. I’ve honestly found it a massive drag to play. For months now I’ve been jumping in and out of Simon’s Quest.
0 Comments
Leave a Reply. |